
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game. Solve Escher-like puzzles through the use of black holes. Travel through time to make structures whole and save the city from ruin.
The press kit for DESOLUS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.