
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NEGATIVE_SPACE, a challenging black and white 2D platformer where you have to invert between two versions of the same room in order to reach the exit.
The press kit for NEGATIVE_SPACE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.