
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2D top-down exploration adventure with no map and no markers. Fall into a lonely seaside cove, find a magic leaf beneath a shriveled lotus tree, and learn to jump, swim, and dash your way toward the chapel. The way out is a puzzle, and the cove is hiding more than it shows.
The press kit for ProtoDungeon: Episode III is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.