
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person exploration game based on the actual memories of a 92-year-old grandmother, told to players in her own voice. Take pictures of what remains of her abandoned childhood home to uncover the dark, traumatic events that she had to fight through as a teenage girl.
The press kit for Brukel is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.