
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
HEADACHE is an eyeburning, high-octane FPS where you use anything and everything you can to brutalise everybody in the level as fast as possible.
The press kit for HEADACHE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.