
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hire tavern patrons for the dirty work in this dungeon-crawling, deck-building business sim with swords. Can you use wits instead of reflexes to amass loot and appease the King?
The press kit for Thirsty Heroes is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.