
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Blured Angel is a kind of somatosensory game that uses a camera on a Windows host to capture and interact with each other. It weaves a heaven I see from the spiritual world of the Bible from the perspective of a not so smart but persistent angel "Mehoo".
The press kit for Blured Angel is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.