
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Creepy nightmares becoming a reality and making Patrick’s life (a usual IT-developer) full of trials. What’s that: creepy horror or usual schizophrenia? You have to solve the mystery and make a move to unravel the mysterious events and issues surrounding Patrick’s life.
The press kit for Haunted by Evil is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.