
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In this game, you play as 15-year-old Cole Andrews on a journey through a Virtual World his machine generated. Using Perspective, you'll have to help Cole get through every Altitude in the world, and reach the exit. Remember, "Everything is not what it seems..."
The press kit for Timelines: Frame of Mind is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.