
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
6 takes! - Wolfgang Kramer's ingeniously simple card game with "bullheads". The aim of the game is to avoid getting cards. The player with the fewest bullheads at the end of the game is the winner. It sounds easier than it is, players will need some great tactics and perhaps a little luck.
The press kit for 6 takes! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.