
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Stage the haunt. Sell the house. You’re the world’s most desperate real-estate agents — hide the ghosts, mop the ectoplasm, and keep buyers calm in this chaotic 1–4 player co-op physics party game before the haunting meter tips over.
The press kit for Spook & Sell is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.