
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
DeadFright is a survival horror audio game with a first-person perspective and no visuals, that will immerse you in a 3D audio environment using dynamic and spatial sound to generate a binaural horror experience... Are you brave enough?
The press kit for DeadFright is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.