
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Mater Abyss is a first-person psychological horror experience presented as found footage. You play as Agata, exploring the apartment of a family who disappeared in 1993, where the environment shifts and reality slowly distorts.
The press kit for Mater Abyss is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.