
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Find your way through an abandoned concrete world full of mysteries and dangers. Beware of radiation and various enemies. The world is polluted and your suit needs oxygen replenishment. Finding a green paradise where you can still breathe will not be easy, will you cope?
The press kit for BRUTALIST is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.