
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NoMoreInputs is a puzzle game. You have to try to create a control with the "Inputkeybocks" and at the same time design the level in such a way that it is possible.
The press kit for No More Inputs is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.