
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
BRICOLE is about an alpaca with the ability to store energy while falling and release its power to scale heights. Their goal is to be alone in space by travelling upwards towards the tallest mountain to jump off from and convert the energy of the fall into a massive rocket launch.
The press kit for BRICOLE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.