
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You play as a father who has recently lost his son. Driven by grief, you embark on a time-bending journey in order to revive him back from the dead. But by the end of your journey, the horrors that you witness will make you question the credibility of your actions.
The press kit for CHRONOPHOBIA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.