
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Bull et Hell is a roguelike top down shooter. But everything is on Bullet Time, outnumbered and outgunned, shoot your enemies, and maneuver through a chaotic storm of slow-motion bullets.
The press kit for Bull et Hell is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.