
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
June is a modern fable, presented in the form of an exploration-based puzzle platformer. It’s an emotional experience designed with a humanistic approach, that looks at the hero’s journey as an internal struggle between the individual and the collective.
The press kit for June is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.