
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A collection of scary stories that go around a small town. A third-person survival horror game inspired by the classics of the genre. Formidable enemies, atmospheric levels, and the style of old games and movies from the VHS era.
The press kit for Word of mouth stories is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.