
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
I Have No Weapons is a rogue-lite action indie game. It offers 36 interesting ways to kill enemies, by using enemy body parts as weapons...
The press kit for I HAVE NO WEAPONS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.