
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
No Body is a story driven, turn-based-action RPG hybrid (sort of) in the present day. With puzzles. I was inspired by UNDERTALE, Silent Hill, and Twin Peaks. In No Body, four teens and their robot friend must escape the bizarre and dangerous reality they find themselves trapped in.
The press kit for No Body is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.