
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grow an army of demons aboard the living ship, the Seed of Agony, and use them to conquer an infinite, procedurally generated galaxy, in this new take on the 4x genre.
The press kit for Seed of Agony is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.