
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
On the abandoned colony of Furos, degenerate machines sabotage crumbling infrastructure while darkness hides more than enemies. Dispatched by Baron Nea, the Interceptor must hunt rogue machines, scavenge resources, and uncover a hidden rebellion in a system where the past refuses to stay buried.
The press kit for Interceptor is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.