
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A hand-drawn platformer where we play as Thuppel the robot, trying to pass off as a human. Learn emotions using powerups across several mini-stories involving different characters and environments, as we try to reconnect with our friend.
The press kit for I Can Human is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.