
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Trapped in 1980s Aussie outback hell: Retro survival horror with fixed cameras, tank controls and scarce ammo. Battle mullet-sporting zombies, psycho kangaroos and a nemesis-like stalker haunting the cursed Boggarogga Creek. Survive the night… or become Loggerhead bait.
The press kit for Loggerhead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.