
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Play as a medieval guard who has to interrogate visitors and search them for potential contraband. Allow the visitors into the city, or throw them into the dungeon. The choice is yours. But be careful, any one of the visitors could be disguised as the assassin and try to take the king's life, again.
The press kit for Don't Kill the King! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.