
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
It is a hermetic horror that pretends to be your friend. The game begins at a flower shop. At first, it looks like a naive florist simulator. Gradually, the game pulls you into the abyss of madness.
The press kit for Flower Shop is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.