
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
There was an attempt to kill you. You died, but you didn't die. You lost your soul, but you didn't. You wake up in that horrifying town and don’t know what actually happened to you, and you want to figure out while surviving and trying not to die again once and for all.
The press kit for I Can't Find Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.