
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelite where you traverse a factory run by an evil corporation, equip yourself with the best of parts (that hardly have any defects!) and fight your way to the end. However, the parts you don't equip the factory applies elsewhere...
The press kit for IRON EVIL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.