
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survival horror game about spirit possession. Explore an abandoned village as Velvet, a golden-ager in search for his lost wife. Talk to spirits through possessed sightseers, keep the angry ones in check with your tranquilizer gun, and try not to think about those blackouts you’re having.
The press kit for Guidance is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.