
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore a dark isometric forest alone or in 1–4 player co-op. Gather and test hundreds of ingredients, brew potions and monster oils, build a home, and uncover why a dwarf village has held exactly thirty-four souls for two centuries.
The press kit for Shrooms is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.