
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build city blocks in an isometric view - perfect their layout and optimize the traffic flow. Then explore said city blocks, with first-person platforming and driving. Look for hidden secrets and get to know Pete "Hard Hat" Peterson.
The press kit for Grid:Locked is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.