
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
《被打扰的下午》是一款类洛克人,魂斗罗的横版动作过关游戏,通过游戏的系统变化,以及运用不同角色,让玩家体验做到通关不同过程,来讲述一个关于“难度”的故事。
The press kit for 被打扰的下午茶 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.