
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A deck-building roguelike caring game In a collapsed world, a plan to raise a young girl into a savior begins in order to find the only salvation. You become an "administrator" to raise a girl to become a savior, and raise her by selecting "human resources (cards)" with various effects.
The press kit for 世界の為の全ての少女 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.