
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Survive in space by dodging strange obstacles in an ever-changing gauntlet and reach the end to defeat entropy. Fly with limited resources, get stronger with upgrades and make the right decisions in this action arena rogue-lite. Warning: there is only 1 way to live but 42 ways to die in space...
The press kit for 42 Ways To Die In Space is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.