
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dive into the chilling world of Home, where West African myths and legends come to life. In this bone-chilling VR horror experience, immerse yourself in the harrowing journey of Efe, a little girl trapped within the haunted halls of her school amidst terrifying monsters.
The press kit for Home VR is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.