
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A witch on the roof of a scary old house. Black cats, cobwebs, and a crescent moon - all too creepy! In this point & click adventure, your task is to guide Marilyn as she ventures deeper and deeper into a mysterious house in the middle of the night.
The press kit for Blackout is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.