
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Two spirits wake up separated in a broken world, with no memory of what they once were. Control them simultaneously in an atmospheric, immersive journey about separation, memory, and the hope of becoming whole again.
The press kit for Halve is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.