
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Every killer is a ghost story. Survive a haunting pulled from real folklore: possess everyday objects to hide, launch out to stun the ghost, hack terminals under pressure and rescue captured friends before the third capture kills them. First stop: an abandoned island prison.
The press kit for Project Paranormal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.