
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1926, Chicago. The mob has been dabbling in bio-organic experiments and mechanical implants. In this first person shooter, you play as a federal agent tasked with taking them down! Visceral gameplay, mutational genetics and cybernetic enhancements come together in a fresh take on the genre.
The press kit for BAD BLOOD: 1926 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.