
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A point-and-click adventure game taking place within a single room. Equipped with some trash and a makeshift time machine, and aided by a neurotic version of yourself from 5 years ago, you must traverse time, collect objects, solve puzzles, befriend a large zombie bee, and escape the madness.
The press kit for Mr. Honeybunch is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.