
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In this first-person horror-lite game, investigate your way through different locales such as the theatre, forests, and urban areas. Solve puzzles and unravel the story behind what happened at the community theatre.
The press kit for Not Spooky: But Good Enough For Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.