
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Move walls, avoid danger in a labyrinthic poem, and create your own stories in this unique puzzle experience where each level is a poem's verse unraveling as you progress. Control not only your position but also move walls to create new paths and escape from seemingly impossible situations.
The press kit for I Was Lost is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.