
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In 1984, a U.S. shuttle lands on Mars to investigate Soviet activity on the planet. One member of the team, Anna, finds herself in an alien environment that presents a series of mysterious puzzles driven by magnetism. As stakes rise quickly, her exploration turns into a fight for her life.
The press kit for Polars is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.