
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Scissors in Hell is a madcap 1st person Dungeon Crawler. Slice demons (in turn-based combat), explore among the flames (in real-time), then find a home (in hell)!
The press kit for Scissors in Hell is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.