
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You play as Lennox, a psychic who ends up in prison for a good deed gone bad. A detective and a psychologist offer him freedom in exchange for help using his abilities. But what starts as yet another good deed quickly devolves into true psychological horror.
The press kit for PsychoDive is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.