
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Master visceral melee combat and fight to survive as a young demon hunter searches for a violent demonic cult in a secluded coastal ghost town with a dark past, surrounded by cliffs, mountains, and dense forests, hunted by those lurking in the mist.
The press kit for CONNIPTION: Paranoia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.