
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dreamward started as a student pitch project at Carnegie Mellon University, Entertainment Technology Center. We created a puzzle-solving game experience combining novel gameplay with amazing art and music inspired by Tang and Tubo cultures.
The press kit for Dreamward is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.