
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ocular Deprivation is a top-down horror game where you, the player, are blind. The only way for you to find your bearing is through the use of echo-location, and observing how the sound bounces off the walls. Be careful though, for you aren't the only one using sound to their advantage
The press kit for Ocular Deprivation is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.